A downloadable dont find me for Windows, macOS, and Linux

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I have this dream all the time... and only when I find my way out can I wake up... I'm in a strange house, every time it changes... and they're looking for me, they want me to stay with them... I can't take it anymore.


You're going to have to:

  • get out of the maze house, which is created differently each time;
  • Confront enemies who will get in your way;
  • Hide from monsters;
  • Explore rooms;
  • Escape!


Use headphones to fully enjoy the game

Once you've passed, you'll be able to create unique levels of your own choosing



If you would like to help develop the game, you can join our Discord

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Creators: Valeria Astrovskaya Daniil Rost

German Translator: Jennifer Rosebrock


Download

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Click download now to get access to the following files:

Dont Find Me v0.0.5 WINDOWS.zip 60 MB
Dont Find Me v0.05 linux.zip 59 MB
Dont Find Me v0.05 mac.zip 69 MB

Development log

Comments

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Unpolished but very promising. The 3D is a little crude (extremely thicc doorways and other oddities make it look like a Roblox game) but the sound design is decent and the 2d artwork is the real star of the show. Clearly, 2d art is where your strength lies. Maybe try this concept in a 2d engine which would give your talent more chance to shine? If not, it works well enough as a semi 3D game except for the rough level design. I'll be keeping my eye on this one, the tone/vibe was very creative and compelling, and deserves continuation.

Thank you very much for your comment.
This is our first experience with 3D, we will try to polish the interior in the next updates.

The doors are really small, we are thinking how to improve it

(+1)

Pretty promising demo, but there are several issues that should be fixed in the full version, especially if it’s going to be a paid product:

  • If you get too close to a piece of furniture, the light behaves strangely.
  • If you get too close to a lamp, the character teleports on top of it. If the lamp has a small hitbox, a possible fix would be increasing its height to match the room’s.
  • The procedural generation aspect is really interesting, but I had an issue in one run where it spawned a cupboard in front of the baby face you use to win the level. A possible fix here would be placing the baby head and collectibles right after the rooms are generated, store their positions and place the furniture props while making sure they are not too close to the previously stored positions.
  • This is probably just me, but the camera feels a bit too wobbly. I actually got a bit dizzy after 10 minutes of playing. An option to just lock the camera to the protagonist would be nice.
  • The enemy roster feels a bit samey at the moment, but it’s probably because it’s a demo. Some ideas I thought of: an enemy that patrols a pre-defined path in a room, another that constantly chases the player but runs away if you stay close to a light, and a fake arm that alerts nearby enemies if you grab it.

Thank you very much for the feedback. The lighting, the hitbox lamps and the exit room we will fix.

We have not yet been told about the problems with the camera. We will try to make it more comfortable and stable. Perhaps we will add a behaviour switch in the settings

We have so many ideas for new monsters. For the demo, we only wanted to add one. The second monster was added at the last minute, so it was a bit ill-conceived. Now we already have ideas on how to make it more interesting and who we will add next.

In future versions, monsters will react to light. Some will be afraid of the light and others will go towards it.

Nice game 👍

Thanks for the video. you can adjust the sound in the settings, it's too loud

(+1)

nice spooky

(+1)

Thank you for video. you encountered a bug where you can't place your hand. we know about it, we'll fix it soon